/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "accountopt.h" #include "debug.h" #include "notify.h" #include "prefs.h" #include "prpl.h" #include "request.h" #include "signals.h" #ifdef _WIN32 # define PLUGIN_EXT ".dll" #else #ifdef __hpux # define PLUGIN_EXT ".sl" #else # define PLUGIN_EXT ".so" #endif #endif typedef struct { GHashTable *commands; size_t command_count; } GaimPluginIpcInfo; typedef struct { GaimCallback func; GaimSignalMarshalFunc marshal; int num_params; GaimValue **params; GaimValue *ret_value; } GaimPluginIpcCommand; static GList *loaded_plugins = NULL; static GList *plugins = NULL; static GList *plugin_loaders = NULL; static GList *protocol_plugins = NULL; static GList *load_queue = NULL; static size_t search_path_count = 0; static char **search_paths = NULL; static void (*probe_cb)(void *) = NULL; static void *probe_cb_data = NULL; static void (*load_cb)(GaimPlugin *, void *) = NULL; static void *load_cb_data = NULL; static void (*unload_cb)(GaimPlugin *, void *) = NULL; static void *unload_cb_data = NULL; void * gaim_plugins_get_handle(void) { static int handle; return &handle; } #ifdef GAIM_PLUGINS static int is_so_file(const char *filename, const char *ext) { int len, extlen; if (filename == NULL || *filename == '\0' || ext == NULL) return 0; extlen = strlen(ext); len = strlen(filename) - extlen; if (len < 0) return 0; return (!strncmp(filename + len, ext, extlen)); } static gboolean loader_supports_file(GaimPlugin *loader, const char *filename) { GList *exts; for (exts = GAIM_PLUGIN_LOADER_INFO(loader)->exts; exts != NULL; exts = exts->next) { if (is_so_file(filename, (char *)exts->data)) { return TRUE; } } return FALSE; } static GaimPlugin * find_loader_for_plugin(const GaimPlugin *plugin) { GaimPlugin *loader; GList *l; if (plugin->path == NULL) return NULL; for (l = gaim_plugins_get_loaded(); l != NULL; l = l->next) { loader = l->data; if (loader->info->type == GAIM_PLUGIN_LOADER && loader_supports_file(loader, plugin->path)) { return loader; } loader = NULL; } return NULL; } #endif /* GAIM_PLUGINS */ static gint compare_prpl(GaimPlugin *a, GaimPlugin *b) { /* neg if a before b, 0 if equal, pos if a after b */ if(GAIM_IS_PROTOCOL_PLUGIN(a)) { if(GAIM_IS_PROTOCOL_PLUGIN(b)) return strcmp(a->info->name, b->info->name); else return -1; } else { if(GAIM_IS_PROTOCOL_PLUGIN(b)) return 1; else return 0; } } GaimPlugin * gaim_plugin_new(gboolean native, const char *path) { GaimPlugin *plugin; plugin = g_new0(GaimPlugin, 1); plugin->native_plugin = native; plugin->path = (path == NULL ? NULL : g_strdup(path)); return plugin; } GaimPlugin * gaim_plugin_probe(const char *filename) { #ifdef GAIM_PLUGINS GaimPlugin *plugin = NULL; GaimPlugin *loader; gboolean (*gaim_init_plugin)(GaimPlugin *); gaim_debug_misc("plugins", "probing %s\n", filename); g_return_val_if_fail(filename != NULL, NULL); if (!g_file_test(filename, G_FILE_TEST_EXISTS)) return NULL; plugin = gaim_plugins_find_with_filename(filename); if (plugin != NULL) return plugin; plugin = gaim_plugin_new(is_so_file(filename, PLUGIN_EXT), filename); if (plugin->native_plugin) { const char *error; plugin->handle = g_module_open(filename, 0); if (plugin->handle == NULL) { error = g_module_error(); gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable: %s\n", plugin->path, error ? error : "Unknown error."); gaim_plugin_destroy(plugin); return NULL; } if (!g_module_symbol(plugin->handle, "gaim_init_plugin", (gpointer *)&gaim_init_plugin)) { g_module_close(plugin->handle); plugin->handle = NULL; error = g_module_error(); gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable: %s\n", plugin->path, error ? error : "Unknown error."); gaim_plugin_destroy(plugin); return NULL; } } else { loader = find_loader_for_plugin(plugin); if (loader == NULL) { gaim_plugin_destroy(plugin); return NULL; } gaim_init_plugin = GAIM_PLUGIN_LOADER_INFO(loader)->probe; } plugin->error = NULL; if (!gaim_init_plugin(plugin) || plugin->info == NULL) { gaim_plugin_destroy(plugin); return NULL; } if (plugin->info->api_version != GAIM_PLUGIN_API_VERSION) { gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable: API version mismatch %d (need %d)\n", plugin->path, plugin->info->api_version, GAIM_PLUGIN_API_VERSION); gaim_plugin_destroy(plugin); return NULL; } return plugin; #else return NULL; #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugin_load(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS GList *dep_list = NULL; GList *l; g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(plugin->error == NULL, FALSE); if (gaim_plugin_is_loaded(plugin)) return TRUE; /* * Go through the list of the plugin's dependencies. * * First pass: Make sure all the plugins needed are probed. */ for (l = plugin->info->dependencies; l != NULL; l = l->next) { const char *dep_name = (const char *)l->data; GaimPlugin *dep_plugin; dep_plugin = gaim_plugins_find_with_id(dep_name); if (dep_plugin == NULL) { char buf[BUFSIZ]; g_snprintf(buf, sizeof(buf), _("The required plugin %s was not found. " "Please install this plugin and try again."), dep_name); gaim_notify_error(NULL, NULL, _("Gaim was unable to load your plugin."), buf); if (dep_list != NULL) g_list_free(dep_list); return FALSE; } dep_list = g_list_append(dep_list, dep_plugin); } /* Second pass: load all the required plugins. */ for (l = dep_list; l != NULL; l = l->next) { GaimPlugin *dep_plugin = (GaimPlugin *)l->data; if (!gaim_plugin_is_loaded(dep_plugin)) { if (!gaim_plugin_load(dep_plugin)) { char buf[BUFSIZ]; g_snprintf(buf, sizeof(buf), _("The required plugin %s was unable to load."), plugin->info->name); gaim_notify_error(NULL, NULL, _("Gaim was unable to load your plugin."), buf); if (dep_list != NULL) g_list_free(dep_list); return FALSE; } } } if (dep_list != NULL) g_list_free(dep_list); if (plugin->native_plugin) { if (plugin->info != NULL && plugin->info->load != NULL) { if (!plugin->info->load(plugin)) return FALSE; } } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = find_loader_for_plugin(plugin); if (loader == NULL) return FALSE; loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->load != NULL) { if (!loader_info->load(plugin)) return FALSE; } } loaded_plugins = g_list_append(loaded_plugins, plugin); plugin->loaded = TRUE; /* TODO */ if (load_cb != NULL) load_cb(plugin, load_cb_data); gaim_signal_emit(gaim_plugins_get_handle(), "plugin-load", plugin); return TRUE; #else return TRUE; #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugin_unload(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_val_if_fail(plugin != NULL, FALSE); loaded_plugins = g_list_remove(loaded_plugins, plugin); g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE); gaim_debug(GAIM_DEBUG_INFO, "plugins", "Unloading plugin %s\n", plugin->info->name); /* cancel any pending dialogs the plugin has */ gaim_request_close_with_handle(plugin); gaim_notify_close_with_handle(plugin); plugin->loaded = FALSE; if (plugin->native_plugin) { if (plugin->info->unload != NULL) plugin->info->unload(plugin); if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { GaimPluginProtocolInfo *prpl_info; GList *l; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(plugin); for (l = prpl_info->user_splits; l != NULL; l = l->next) gaim_account_user_split_destroy(l->data); for (l = prpl_info->protocol_options; l != NULL; l = l->next) gaim_account_option_destroy(l->data); if (prpl_info->user_splits != NULL) g_list_free(prpl_info->user_splits); if (prpl_info->protocol_options != NULL) g_list_free(prpl_info->protocol_options); } } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = find_loader_for_plugin(plugin); if (loader == NULL) return FALSE; loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->load != NULL) loader_info->unload(plugin); } gaim_signals_disconnect_by_handle(plugin); gaim_plugin_ipc_unregister_all(plugin); /* TODO */ if (unload_cb != NULL) unload_cb(plugin, unload_cb_data); /* I suppose this is the right place to call this... */ gaim_signal_emit(gaim_plugins_get_handle(), "plugin-unload", plugin); return TRUE; #else return TRUE; #endif /* GAIM_PLUGINS */ } gboolean gaim_plugin_reload(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE); if (!gaim_plugin_unload(plugin)) return FALSE; if (!gaim_plugin_load(plugin)) return FALSE; return TRUE; #else return TRUE; #endif /* !GAIM_PLUGINS */ } void gaim_plugin_destroy(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_if_fail(plugin != NULL); if (gaim_plugin_is_loaded(plugin)) gaim_plugin_unload(plugin); plugins = g_list_remove(plugins, plugin); if (load_queue != NULL) load_queue = g_list_remove(load_queue, plugin); if (plugin->info != NULL && plugin->info->dependencies != NULL) g_list_free(plugin->info->dependencies); if (plugin->native_plugin) { if (plugin->info != NULL && plugin->info->type == GAIM_PLUGIN_LOADER) { GaimPluginLoaderInfo *loader_info; GList *exts, *l, *next_l; GaimPlugin *p2; loader_info = GAIM_PLUGIN_LOADER_INFO(plugin); if (loader_info != NULL && plugin->info->api_version >= 3 && loader_info->exts != NULL) { for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts; exts != NULL; exts = exts->next) { for (l = gaim_plugins_get_all(); l != NULL; l = next_l) { next_l = l->next; p2 = l->data; if (p2->path != NULL && is_so_file(p2->path, exts->data)) { gaim_plugin_destroy(p2); } } } g_list_free(loader_info->exts); } plugin_loaders = g_list_remove(plugin_loaders, plugin); } if (plugin->info != NULL && plugin->info->destroy != NULL) plugin->info->destroy(plugin); if (plugin->handle != NULL) g_module_close(plugin->handle); } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = find_loader_for_plugin(plugin); if (loader != NULL) { loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->destroy != NULL) loader_info->destroy(plugin); } } if (plugin->path != NULL) g_free(plugin->path); if (plugin->error != NULL) g_free(plugin->error); g_free(plugin); #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugin_is_loaded(const GaimPlugin *plugin) { g_return_val_if_fail(plugin != NULL, FALSE); return plugin->loaded; } /************************************************************************** * Plugin IPC **************************************************************************/ static void destroy_ipc_info(void *data) { GaimPluginIpcCommand *ipc_command = (GaimPluginIpcCommand *)data; int i; if (ipc_command->params != NULL) { for (i = 0; i < ipc_command->num_params; i++) gaim_value_destroy(ipc_command->params[i]); g_free(ipc_command->params); } if (ipc_command->ret_value != NULL) gaim_value_destroy(ipc_command->ret_value); g_free(ipc_command); } gboolean gaim_plugin_ipc_register(GaimPlugin *plugin, const char *command, GaimCallback func, GaimSignalMarshalFunc marshal, GaimValue *ret_value, int num_params, ...) { GaimPluginIpcInfo *ipc_info; GaimPluginIpcCommand *ipc_command; g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(command != NULL, FALSE); g_return_val_if_fail(func != NULL, FALSE); g_return_val_if_fail(marshal != NULL, FALSE); if (plugin->ipc_data == NULL) { ipc_info = plugin->ipc_data = g_new0(GaimPluginIpcInfo, 1); ipc_info->commands = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, destroy_ipc_info); } else ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; ipc_command = g_new0(GaimPluginIpcCommand, 1); ipc_command->func = func; ipc_command->marshal = marshal; ipc_command->num_params = num_params; ipc_command->ret_value = ret_value; if (num_params > 0) { va_list args; int i; ipc_command->params = g_new0(GaimValue *, num_params); va_start(args, num_params); for (i = 0; i < num_params; i++) ipc_command->params[i] = va_arg(args, GaimValue *); va_end(args); } g_hash_table_replace(ipc_info->commands, g_strdup(command), ipc_command); ipc_info->command_count++; return TRUE; } void gaim_plugin_ipc_unregister(GaimPlugin *plugin, const char *command) { GaimPluginIpcInfo *ipc_info; g_return_if_fail(plugin != NULL); g_return_if_fail(command != NULL); ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; if (ipc_info == NULL || g_hash_table_lookup(ipc_info->commands, command) == NULL) { gaim_debug_error("plugins", "IPC command '%s' was not registered for plugin %s\n", command, plugin->info->name); return; } g_hash_table_remove(ipc_info->commands, command); ipc_info->command_count--; if (ipc_info->command_count == 0) { g_hash_table_destroy(ipc_info->commands); g_free(ipc_info); plugin->ipc_data = NULL; } } void gaim_plugin_ipc_unregister_all(GaimPlugin *plugin) { GaimPluginIpcInfo *ipc_info; g_return_if_fail(plugin != NULL); if (plugin->ipc_data == NULL) return; /* Silently ignore it. */ ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; g_hash_table_destroy(ipc_info->commands); g_free(ipc_info); plugin->ipc_data = NULL; } gboolean gaim_plugin_ipc_get_params(GaimPlugin *plugin, const char *command, GaimValue **ret_value, int *num_params, GaimValue ***params) { GaimPluginIpcInfo *ipc_info; GaimPluginIpcCommand *ipc_command; g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(command != NULL, FALSE); ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; if (ipc_info == NULL || (ipc_command = g_hash_table_lookup(ipc_info->commands, command)) == NULL) { gaim_debug_error("plugins", "IPC command '%s' was not registered for plugin %s\n", command, plugin->info->name); return FALSE; } if (num_params != NULL) *num_params = ipc_command->num_params; if (params != NULL) *params = ipc_command->params; if (ret_value != NULL) *ret_value = ipc_command->ret_value; return TRUE; } void * gaim_plugin_ipc_call(GaimPlugin *plugin, const char *command, gboolean *ok, ...) { GaimPluginIpcInfo *ipc_info; GaimPluginIpcCommand *ipc_command; va_list args; void *ret_value; if (ok != NULL) *ok = FALSE; g_return_val_if_fail(plugin != NULL, NULL); g_return_val_if_fail(command != NULL, NULL); ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; if (ipc_info == NULL || (ipc_command = g_hash_table_lookup(ipc_info->commands, command)) == NULL) { gaim_debug_error("plugins", "IPC command '%s' was not registered for plugin %s\n", command, plugin->info->name); return NULL; } va_start(args, ok); ipc_command->marshal(ipc_command->func, args, NULL, &ret_value); va_end(args); if (ok != NULL) *ok = TRUE; return ret_value; } /************************************************************************** * Plugins subsystem **************************************************************************/ void gaim_plugins_set_search_paths(size_t count, char **paths) { size_t s; g_return_if_fail(count > 0); g_return_if_fail(paths != NULL); if (search_paths != NULL) { for (s = 0; s < search_path_count; s++) g_free(search_paths[s]); g_free(search_paths); } search_paths = g_new0(char *, count); for (s = 0; s < count; s++) { if (paths[s] == NULL) search_paths[s] = NULL; else search_paths[s] = g_strdup(paths[s]); } search_path_count = count; } void gaim_plugins_unload_all(void) { #ifdef GAIM_PLUGINS while (loaded_plugins != NULL) gaim_plugin_unload(loaded_plugins->data); #endif /* GAIM_PLUGINS */ } void gaim_plugins_destroy_all(void) { #ifdef GAIM_PLUGINS while (plugins != NULL) gaim_plugin_destroy(plugins->data); #endif /* GAIM_PLUGINS */ } void gaim_plugins_load_saved(const char *key) { #ifdef GAIM_PLUGINS GList *f, *files; g_return_if_fail(key != NULL); files = gaim_prefs_get_string_list(key); for (f = files; f; f = f->next) { char *filename = g_path_get_basename(f->data); GaimPlugin *plugin = NULL; if (filename != NULL) { if ((plugin = gaim_plugins_find_with_basename(filename)) != NULL) { gaim_debug_info("plugins", "Loading saved plugin %s\n", filename); gaim_plugin_load(plugin); } else { gaim_debug_error("plugins", "Unable to find saved plugin %s\n", filename); } g_free(filename); } g_free(f->data); } g_list_free(files); #endif /* GAIM_PLUGINS */ } void gaim_plugins_probe(const char *ext) { #ifdef GAIM_PLUGINS GDir *dir; const gchar *file; gchar *path; GaimPlugin *plugin; size_t i; void *handle; if (!g_module_supported()) return; handle = gaim_plugins_get_handle(); gaim_debug_info("plugins", "registering plugin-load signal\n"); gaim_signal_register(handle, "plugin-load", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_PLUGIN)); gaim_debug_info("plugins", "registering plugin-unload signal\n"); gaim_signal_register(handle, "plugin-unload", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_PLUGIN)); for (i = 0; i < search_path_count; i++) { if (search_paths[i] == NULL) continue; dir = g_dir_open(search_paths[i], 0, NULL); if (dir != NULL) { while ((file = g_dir_read_name(dir)) != NULL) { path = g_build_filename(search_paths[i], file, NULL); if (ext == NULL || is_so_file(file, ext)) plugin = gaim_plugin_probe(path); g_free(path); } g_dir_close(dir); } } /* See if we have any plugins waiting to load. */ while (load_queue != NULL) { plugin = (GaimPlugin *)load_queue->data; load_queue = g_list_remove(load_queue, plugin); if (plugin == NULL || plugin->info == NULL) continue; if (plugin->info->type == GAIM_PLUGIN_LOADER) { GList *exts; /* We'll just load this right now. */ if (!gaim_plugin_load(plugin)) { gaim_plugin_destroy(plugin); continue; } plugin_loaders = g_list_append(plugin_loaders, plugin); for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts; exts != NULL; exts = exts->next) { gaim_plugins_probe(exts->data); } } else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { /* We'll just load this right now. */ if (!gaim_plugin_load(plugin)) { gaim_plugin_destroy(plugin); continue; } if (gaim_find_prpl(plugin->info->id)) { /* Nothing to see here--move along, move along */ gaim_plugin_destroy(plugin); continue; } protocol_plugins = g_list_insert_sorted(protocol_plugins, plugin, (GCompareFunc)compare_prpl); } } if (load_queue != NULL) { g_list_free(load_queue); load_queue = NULL; } if (probe_cb != NULL) probe_cb(probe_cb_data); #endif /* GAIM_PLUGINS */ } gboolean gaim_plugin_register(GaimPlugin *plugin) { g_return_val_if_fail(plugin != NULL, FALSE); if (g_list_find(plugins, plugin)) return TRUE; if (plugin->info->type == GAIM_PLUGIN_LOADER) { GaimPluginLoaderInfo *loader_info; loader_info = GAIM_PLUGIN_LOADER_INFO(plugin); if (loader_info == NULL || loader_info->api_version != GAIM_LOADER_API_VERSION) { gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable: API version mismatch %d (need %d)\n", plugin->path, loader_info->api_version, GAIM_LOADER_API_VERSION); return FALSE; } load_queue = g_list_append(load_queue, plugin); } else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { GaimPluginProtocolInfo *prpl_info; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(plugin); if (prpl_info == NULL || prpl_info->api_version != GAIM_PRPL_API_VERSION) { gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable: API version mismatch %d (need %d)\n", plugin->path, prpl_info->api_version, GAIM_PRPL_API_VERSION); return FALSE; } load_queue = g_list_append(load_queue, plugin); } plugins = g_list_append(plugins, plugin); return TRUE; } gboolean gaim_plugins_enabled(void) { #ifdef GAIM_PLUGINS return TRUE; #else return FALSE; #endif } void gaim_plugins_register_probe_notify_cb(void (*func)(void *), void *data) { /* TODO */ probe_cb = func; probe_cb_data = data; } void gaim_plugins_unregister_probe_notify_cb(void (*func)(void *)) { /* TODO */ probe_cb = NULL; probe_cb_data = NULL; } void gaim_plugins_register_load_notify_cb(void (*func)(GaimPlugin *, void *), void *data) { /* TODO */ load_cb = func; load_cb_data = data; } void gaim_plugins_unregister_load_notify_cb(void (*func)(GaimPlugin *, void *)) { /* TODO */ load_cb = NULL; load_cb_data = NULL; } void gaim_plugins_register_unload_notify_cb(void (*func)(GaimPlugin *, void *), void *data) { /* TODO */ unload_cb = func; unload_cb_data = data; } void gaim_plugins_unregister_unload_notify_cb(void (*func)(GaimPlugin *, void *)) { /* TODO */ unload_cb = NULL; unload_cb_data = NULL; } GaimPlugin * gaim_plugins_find_with_name(const char *name) { GaimPlugin *plugin; GList *l; for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (!strcmp(plugin->info->name, name)) return plugin; } return NULL; } GaimPlugin * gaim_plugins_find_with_filename(const char *filename) { GaimPlugin *plugin; GList *l; for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (plugin->path != NULL && !strcmp(plugin->path, filename)) return plugin; } return NULL; } GaimPlugin * gaim_plugins_find_with_basename(const char *basename) { GaimPlugin *plugin; GList *l; g_return_val_if_fail(basename != NULL, NULL); for (l = plugins; l != NULL; l = l->next) { char *tmp; plugin = (GaimPlugin *)l->data; if (plugin->path != NULL) { tmp = g_path_get_basename(plugin->path); if (!strcmp(tmp, basename)) { g_free(tmp); return plugin; } g_free(tmp); } } return NULL; } GaimPlugin * gaim_plugins_find_with_id(const char *id) { GaimPlugin *plugin; GList *l; g_return_val_if_fail(id != NULL, NULL); for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (plugin->info->id != NULL && !strcmp(plugin->info->id, id)) return plugin; } return NULL; } GList * gaim_plugins_get_loaded(void) { return loaded_plugins; } GList * gaim_plugins_get_protocols(void) { return protocol_plugins; } GList * gaim_plugins_get_all(void) { return plugins; } GaimPluginAction * gaim_plugin_action_new(char* label, void (*callback)(GaimPluginAction *)) { GaimPluginAction *act = g_new0(GaimPluginAction, 1); act->label = label; act->callback = callback; return act; }