/* * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or(at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "dnd-hints.h" #include #include #include #ifdef _WIN32 #include "win32dep.h" #endif typedef struct { GtkWidget *widget; gchar *filename; gint ox; gint oy; } HintWindowInfo; /** * Info about each hint widget. See DndHintWindowId enum. */ HintWindowInfo hint_windows[] = { { NULL, "tb_drag_arrow_up.xpm", -13/2, 0 }, { NULL, "tb_drag_arrow_down.xpm", -13/2, -16 }, { NULL, "tb_drag_arrow_left.xpm", 0, -13/2 }, { NULL, "tb_drag_arrow_right.xpm", -16, -13/2 }, { NULL, NULL, 0, 0 } }; static GtkWidget * dnd_hints_init_window(const gchar *fname) { GdkPixbuf *pixbuf; GdkPixmap *pixmap; GdkBitmap *bitmap; GtkWidget *pix; GtkWidget *win; pixbuf = gdk_pixbuf_new_from_file(fname, NULL); g_return_val_if_fail(pixbuf, NULL); gdk_pixbuf_render_pixmap_and_mask(pixbuf, &pixmap, &bitmap, 128); g_object_unref(G_OBJECT(pixbuf)); gtk_widget_push_colormap(gdk_rgb_get_colormap()); win = gtk_window_new(GTK_WINDOW_POPUP); pix = gtk_image_new_from_pixmap(pixmap, bitmap); gtk_container_add(GTK_CONTAINER(win), pix); gtk_widget_shape_combine_mask(win, bitmap, 0, 0); gtk_widget_pop_colormap(); g_object_unref(G_OBJECT(pixmap)); g_object_unref(G_OBJECT(bitmap)); gtk_widget_show_all(pix); return win; } static void get_widget_coords(GtkWidget *w, gint *x1, gint *y1, gint *x2, gint *y2) { gint ox, oy, width, height; if (w->parent && w->parent->window == w->window) { get_widget_coords(w->parent, &ox, &oy, NULL, NULL); ox += w->allocation.x; oy += w->allocation.y; height = w->allocation.height; width = w->allocation.width; } else { gdk_window_get_origin(w->window, &ox, &oy); gdk_drawable_get_size(w->window, &width, &height); } if (x1) *x1 = ox; if (y1) *y1 = oy; if (x2) *x2 = ox + width; if (y2) *y2 = oy + height; } static void dnd_hints_init(void) { static gboolean done = FALSE; gint i; if (done) return; done = TRUE; for (i = 0; hint_windows[i].filename != NULL; i++) { gchar *fname; fname = g_build_filename(DATADIR, "pixmaps", "gaim", hint_windows[i].filename, NULL); hint_windows[i].widget = dnd_hints_init_window(fname); g_free(fname); } } void dnd_hints_hide_all(void) { gint i; for (i = 0; hint_windows[i].filename != NULL; i++) dnd_hints_hide(i); } void dnd_hints_hide(DndHintWindowId i) { GtkWidget *w = hint_windows[i].widget; if (w && GTK_IS_WIDGET(w)) gtk_widget_hide(w); } void dnd_hints_show(DndHintWindowId id, gint x, gint y) { GtkWidget *w; dnd_hints_init(); w = hint_windows[id].widget; if (w && GTK_IS_WIDGET(w)) { gtk_window_move(GTK_WINDOW(w), hint_windows[id].ox + x, hint_windows[id].oy + y); gtk_widget_show(w); } } void dnd_hints_show_relative(DndHintWindowId id, GtkWidget *widget, DndHintPosition horiz, DndHintPosition vert) { gint x1, x2, y1, y2; gint x = 0, y = 0; get_widget_coords(widget, &x1, &y1, &x2, &y2); switch (horiz) { case HINT_POSITION_RIGHT: x = x2; break; case HINT_POSITION_LEFT: x = x1; break; case HINT_POSITION_CENTER: x = (x1 + x2) / 2; break; default: /* should not happen */ g_warning("Invalid parameter to dnd_hints_show_relative"); break; } switch (vert) { case HINT_POSITION_TOP: y = y1; break; case HINT_POSITION_BOTTOM: y = y2; break; case HINT_POSITION_CENTER: y = (y1 + y2) / 2; break; default: /* should not happen */ g_warning("Invalid parameter to dnd_hints_show_relative"); break; } dnd_hints_show(id, x, y); }